Recall a few months ago that a turn based strategy game set in the RDM Battlestar Galactica universe came out. I finally got the game while it was on sale for PS4 last month. And a few days ago I finally got the chance to play it for a spell. So far, I like what I see, though it’s going to take me a while to get used to the interface. Here are some quick impressions.
Battlestar Galactica: Deadlock World
The game is set during the first Cylon war in the reimagined Battlestar universe. While it’s not necessary to know the show at all to get into the storyline, if you’ve seen the show at all, everything will be very familiar to you. The premise involves a revolt by a cybernetic race of slaves (the Cylons) against their human masters. The twelve colonies consist of different inhabited worlds, which I guess are independent. In return for forming a united government, each of the colonies are granted a superweapon via the “Jupiter Project.” The battlestars are these weapons. The very first battlestar, for Caprica, is – you guessed it – the Galactica.
The Galactica goes missing on its first deployment (figures) but in the meantime, there’s a war to fight. Things are at a standstill between man and machine, and it’s hoped that the united colonies will be able to muster the strength necessary to defeat their former robot help. Rear Admiral Cain takes command of the fleet after one of the colonies suffers a sneak attack, which also happens to threaten fleet headquarters. As Admiral Cain’s XO, you the player assume operational command of the fleet.
That’s the premise anyway, and after the exposition, we’re deposited to the map screen for the campaign.
Battlestar Galactica: Deadlock Gameplay
As a turn based strategy game, you get to manage a fleet of ships in battle, and handle their deployments on the strategic screen. I only played the first mission, which involved taking control of two smaller vessels. A Cylon ship warps in and you essentially get a tutorial on how to move your ships around and control them. A second Cylon ship soon joins the fray.
You can control the placement of your vessels, along with their altitude and their rotation. I’m guessing in big fleet battles this will be a key tactical element. My ships didn’t have any Vipers (fighters), just gun turrets and missiles. You can also assign damage control teams from a sub screen.
I found the controls somewhat clumsy, and you use the triggers to rotate the screen and zoom, but also switch between ships. You use the D-Pad to move your active ships, and use the Square button to get into the command sub screen.
After all your commands are inputted, you go the command screen again and hold Triangle to end your turn. Your ships execute those commands, while the enemy player gets a go. Rinse, lather, repeat, until both enemy ships are destroyed.
When the game was new, I caught a bit of Total Biscuit’s gameplay. He mentioned the steep curve getting into the game. This lasts say a half hour to an hour or so. But once you do, it’s rewarding. I’m going to continue playing the campaign and see how far along I get. I don’t know what the community looks like (or if multiplayer is even available). The controls did trip me up quite a bit, but I’ll get over that. I would like to get a better feel for that strategic screen. The in-game tutorial system seems a bit minimalistic.
But wow, does this game make you feel like you’re playing the show. Hard to believe “Daybreak” was almost ten years ago. I’ll post updated impressions when I have them.