The Lost Deus Ex Sequels

I had mentioned a few weeks ago that Deus Ex development has been shelved due to poor sales of Mankind Divided. There’s a fascinating 2014 article on Eurogamer that discusses other shelved projects, going back to 2004.

E3 2017 open to general public

E3 2017 will make 15,000 tickets available to anybody who wants into the expo, in a move that’s been too long in coming. Via Techtimes:

Going against tradition, E3 will officially open its door to the general public, and yes, that means even those who aren’t in any way connected to the professional gaming world may beeline to Los Angeles and attend the show.

E3 2006, of course, had quasi public attendance by allowing anyone, including a much younger version of yours truly, to get press credentials. All you needed was a blog with a letterhead. This led to something like 60,000 attendees and all the inherent problems with that. The next year they implemented small press gatherings, and thus killed the brand. I suspect that the changing environment of how the industry communicates with its audiences (remember when Nintendo was soooo dumb to pull out of E3, and was followed suit by other major publishers?) Letting the general public in is a good move to entice those publishers back.

As you can imagine, not all the gatekeepers are happy about this change.


NBA Jam source code found

Gamasutra follows up to the lucky find of Turok’s source code:

[T]he workstations contain source code for Iguana Entertainment’s Nintendo 64 game Turok: Dinosaur Hunteras well as source code and assets for Sculptured Software’s NBA Jam Extreme.

They go on to state that the workstations acquired by the preservationist is still be investigated. I’m very pleased at this development, and hopefully more of it comes out soon.

Kojima comments on Switch

Via the Escapist: Kojima praises the Nintendo Switch.

The good news is that the Metal Gear Solid developer had nothing but praise for Nintendo’s new machine, saying that “the fact you can play something at home and take it outside,” is the “gamer’s dream”.

I’m impressed the article mentioned Transfarring, a concept I had quite forgotten about. It was limited to PeaceWalker and the Metal Gear Solid HD collection. Novel for the time but hard to see how it was going to be adapted elsewhere.

“I believe [Switch] is an extension of that idea,” he said. “The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

As for development for the Nintendo system, I doubt we’ll see anything for a while. The Twin Snakes was done, if I remember right, as a personal favor to Shigeru Miyamoto and Satoru Iwata. Hard to see that happening again for something like DeathStranding.

Zero Escape: The Nonary Games launches March 24

Via Techraptor:

Aksys Games has announced that Zero Escape: The Nonary Games will be releasing on March 24 for PlayStation 4, PlayStation Vita, and Steam in North America. The European PlayStation 4 digital version will launch on the same date as the American release, but the physical version for the PS4 will be coming at a later date, with a specific release date to be revealed in the next few weeks. Both physical and digital versions of the PS Vita release in Europe will be delayed as well, to “later this year”. The PC version is being self-published by developer Chunsoft Games.

I’m pretty excited for this, even though I’m still working through the original DS version. I played the iOS version…such as it was…imagine my surprise at having to actually solve the puzzles in each area, rather than having some text gloss over when moving between sections.

John Carmack’s response to the Zenimax win

I wasn’t following the lawsuit between Zenimax and Occulus much, but I have to admit I was taken aback both by the damages awarded to Zenimax, and some of the allegations that came out of the trial. John Carmack googling how to wipe a hard drive…really?

Carmack’s response is here: