Business Insider lists 16 reasons why now is the perfect time to own a PS4:
Maybe you already have one? Over 60 million people already do, and that’s because it’s a great system: It’s fast and easy to use, it’s got great games, and it does lots of cool stuff!
Maybe you’re not convinced? That’s possible: $299 is a lot of money to drop. But that price includes more than the console — you’ll also get a great game like “Uncharted 4: A Thief’s End.”
When the big reveals were going on back in E3 2013, I was shocked at how inept Microsoft seemed to be with the XBox One, and how in tune Sony was to the obvious failures of the PS3. I’d argue that this round of the Console Wars-That-Never-End was lost and won at those respective press conferences.
I wonder where the PS4 will rank in terms of greatest consoles of all time.
I haven’t played many games like Everybody’s Gone to the Rapture. I couldn’t stop myself from admiring the audacious vision of developer Chinese Room as I spent a few hours wandering around the hauntingly beautiful world. But I also couldn’t help but to recall a line of wisdom from Scott Rogers in his game design book Level Up!:
Walking isn’t gameplay.
I’ll post a full review once I’ve had a chance to finish the entire game. I took a screenshot of the sign Haverton Road and showed it to my wife; she simply remarked that “it looks real.” Yes really, if you take nothing else from Everybody’s Gone to the Rapture, appreciate that it is one of the most stunningly realistic looking games ever. The CryEngine continues to impress with its high level visual fidelity. Anyway, as the title suggests and you may have heard by now, this game revolves around an apocalyptic event in 1980s England (?). I haven’t quite figured it all out yet, but from what I can surmise from the breadcrumbs the game leave, some sort of alien/supernatural intelligence has made contact with humanity, and that was that.
To my previous point, you’ll do a lot of walking and not much else in this game beyond opening doors and interacting with the occasional electronics and glowing spirits orbs. Thus far I’ve made contact with three of the characters in the game and since I couldn’t help myself from reading a few spoilers I gather that I’m about half way through. The pacing is a little uneven for a game that features walking, listening, and quiet reflection: I have no idea what I’m supposed to do when the spirit orbs (if they are that) start hovering around me and beckoning me to continue on a path. As I said, I’ll have much more to say about that when I actually finish the game.
For now, I’ll limit myself to saying congrats to developer Chinese Room and Sony Santa Monica, you’ve created a fresh experience for us with Everybodys’ Gone to the Rapture and it looks very, very nice.